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[Release] Deploy Anything 3.0.1 [Updated for 1.0.7.1+]
looter809 replied to Airwaves Man's topic in A2: Epoch Mods
@jbladel, you have the syntax wrong on the earlier post but not this one. Try: ["ItemToolbox",[0,6,1],5,0.1,false,false,false,false,false,true,true,["MMT_USMC"],[],[],"player getVariable["humanity",0] > 10000"] -
[Release] Deploy Anything 3.0.1 [Updated for 1.0.7.1+]
jbladel replied to Airwaves Man's topic in A2: Epoch Mods
Haven't figured out how to do it with the conditions field, but by rplacing the DZE_DEPLOYABLES_CONFIG with the bellow you'll be able to set the config for each humanity level. private['_hum']; _hum=(player getVariable["humanity",0]); if(_hum > 5000) then { DZE_DEPLOYABLES_CONFIG = [ ["ItemToolbox",[0,6,1],5,0.1,false,false,false,false,false,true,true,["Nissan_Red_DZE4"],[],[],"true"] ]; } else { DZE_DEPLOYABLES_CONFIG = [ ["ItemToolbox",[0,6,1],5,0.1,false,false,false,false,false,true,true,["MMT_USMC"],[],[],"true"] ]; } -
[Release] Deploy Anything 3.0.1 [Updated for 1.0.7.1+]
jbladel replied to Airwaves Man's topic in A2: Epoch Mods
Anyone know how to tie humanity to the _conditions field? Tried: ["ItemToolbox",[0,6,1],5,0.1,false,false,false,false,false,true,true,["M1030"],[],[],"!(isNull player) && {(player getVariable"humanity")>10000}"] but any mention of "player getVariable"humanity"" seems to just make the entire script crash. -
vbawol reacted to a post in a topic: Arma Reforger Epoch....
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TuBz started following Epoch Origins 1.8.3 Problem starting the server
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https://github.com/h1gg1baby/Epoch-OriginsMod-Server-Package-2.0 is the version i found in under 10 seconds.. just playing with it at home myself.. i miss the full map.. the 2 island version of tav is just not the same!..
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Cannot Find 1051 client mod files.
Mansano28 replied to I still have an 1051 file.'s topic in A2: Epoch Mods (1.0.5.1)
For those who are looking for a 1.0.5.1 client file here's the link: https://drive.google.com/file/d/1DPkK_k6Q15DN1hBRui4mF4LX--w8A64Z/view?usp=drive_link Enjoy. -
Cannot Find 1051 client mod files.
Mansano28 replied to I still have an 1051 file.'s topic in A2: Epoch Mods (1.0.5.1)
The torrent provided by @olegator unfortunately is dead, do you guys have any other link to download the 1.5.0.1 client? I would really appreciate it, thanks. -
Mansano28 changed their profile photo
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The target adjust menu isn't working. I can do the other target menu commands, but not adjusting wallet, bank, or humanity. When entering an amount and pressing Adjust, nothing happens, as if I didn't press the Adjust button. Is there possibly something I'm missing. I've gone straight into the server after starting it. I've only tried those 3 commands in admin tools, and there are no errors in the server RPT or my player RPT. I'm am using version 1.0.5 By the way, @BigEgg ...awesome work on this. Much appreciated. RESOLVED: Turns out it was because of the Player name having an apostrophe in it. For example, my player name was Jimmy's Dad. It worked fine after changing my player name to Jimmys Dad.
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[Release] Deploy Anything 3.0.1 [Updated for 1.0.7.1+]
Oryahn replied to Airwaves Man's topic in A2: Epoch Mods
So whatever happened to being able to set up specific deployable vehicles for specific users (i.e, Admins)? -
[Release] Deploy Anything 3.0.1 [Updated for 1.0.7.1+]
Oryahn replied to Airwaves Man's topic in A2: Epoch Mods
I got it. Wish this would be added into the instructions. It took me so long to figure this out. I had to add: call compile preprocessFileLineNumbers "scripts\clickActions\config.sqf"; below the top three lines in the deployAnything\init.sqf file call compile preprocessFileLineNumbers "scripts\deployAnything\config.sqf"; call compile preprocessFileLineNumbers "scripts\deployAnything\wrapper.sqf"; call compile preprocessFileLineNumbers "scripts\deployAnything\functions.sqf"; call compile preprocessFileLineNumbers "scripts\clickActions\config.sqf"; -
[Release] Deploy Anything 3.0.1 [Updated for 1.0.7.1+]
Oryahn replied to Airwaves Man's topic in A2: Epoch Mods
I've installed both the 4.0 version of Deploy Anything, and reverted back to the 3.0 (previous version) and continue to get this error: Deploy Anything: ERROR -- Click Actions Handler missing! This is my client RPT file: "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]" "MPframework inited" "Deploy Anything: loading version 3.0.1 ..." "Deploy Anything: ERROR -- Click Actions Handler missing!" "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." and, "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]" "MPframework inited" "Deploy Anything: Loading version 4.0.0 for Epoch 1.0.7.1" "Deploy Anything: ERROR -- Click Actions Handler missing!" "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." I have click actions installed, per AirWaves Man's link in the ReadMe file. I've checked that the folder hierarchy is correct. I've checked that the lines of code are placed in the correct positions. I get the option to remove camo net when right clicking on the toolbox. I get options when right clicking on other items, but not any options placed in the DZE_DEPLOYABLES_CONFIG array. I've added the MMT_Civ_DZE to the createvehicle.txt in Battleye as well as making sure MMT_Civ_DZE is what is in the DZE_DEPLOYABLES_CONFIG array. Are there any suggestions on what I may be missing? -
IGaveUpCrackForThis changed their profile photo
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How did you solve this? I have a status bar installed on two servers. One is showing coin amount and the other is not. Same files! Any ideas?
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Release: Another Generic Debug Monitor| or is it? 1.0.6+
AiiDynBrus replied to Cherdenko's topic in A2: Epoch Mods
Hello, Can someone share how they fixed the "resource title rebalance hud not found error" please?