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Trooper1030

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Posts posted by Trooper1030

  1. When you download your dayz_server.pbo do not extract it just open it through PBO manager and the file you are looking for is under the compile folder.

     

    dayz_server.pbo --> compile --> server_updateObject.sqf

     

    after you find the the .spf drag it out of your pbo edit whatever you need to edit then drag it back where it was, then upload it back to your server and Start it up.

  2. mkay, Well Thanks to

    wokkelwakker

    i finally got the missions to spawn and the server to work properly! :D

     

    but one problem i see is that my heli patrols for my Sarge AI crash on spawn. If anyone knows anyway of fixing this problem please help me. but if i have to disable the patrols that would be fine D:

  3. That is standard DayZ self actions and wont include any of the Epoch stuff, hence why you have to pull it and mod it from your client files on server.

    This is what i did now.

    I took the fn_selfActions from my dayz_code and placed into my MPmissions dayz mission folder and then i followed what krixes said and did this:

    -Installation Instructions For existing custom dayz_mission.pbo and fn_selfActions.sqf:

    Open your dayz_mission.pbo

    Create a new folder called Scripts in your dayz_mission.pbo and add my player_selfBloodbag.sqf to the custom folder you just created!

    open your fn_selfActions.sqf in YOUR dayz_mission.pbo and add this in....

    Code:
    // ---------------------------------------Krixes Self Bloodbag Start------------------------------------

    _mags = magazines player;

    // Krixes Self Bloodbag

    if ("ItemBloodbag" in _mags) then {

    hasBagItem = true;

    } else { hasBagItem = false;};

    if((speed player <= 1) && hasBagItem && _canDo) then {

    if (s_player_selfBloodbag < 0) then {

    s_player_selfBloodbag = player addaction[("<t color="#c70000"">" + ("Self Bloodbag") +"</t>"),"Scripts\player_selfbloodbag.sqf","",5,false,true,"", "];

    };

    } else {

    player removeAction s_player_selfBloodbag;

    s_player_selfBloodbag = -1;

    };

    // ---------------------------------------Krixes Self Bloodbag End------------------------------------

     

    just after this part...........

    Code:
    _canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);

    i followed that and it doesn't work.

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