
Trooper1030
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Posts posted by Trooper1030
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I was wondering if it was possible to install the HK-416 weapons pack to the DayZ Epoch Server? I have survival server for my server host. If so it would be helpful if someone could show me how to install that it would be much appreciated!
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When you download your dayz_server.pbo do not extract it just open it through PBO manager and the file you are looking for is under the compile folder.
dayz_server.pbo --> compile --> server_updateObject.sqf
after you find the the .spf drag it out of your pbo edit whatever you need to edit then drag it back where it was, then upload it back to your server and Start it up.
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I have attempted to install this script http://opendayz.net/threads/simple-ish-debug-monitor-w-toggling-function-and-animation.12567/ and it is in my server and fully functional but i can not place object like walls, safes, lockboxes, and tents etc. I tried the 2nd installation option titled "new version". Please Help! this debug monitor is very interesting.
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mkay, Well Thanks to
wokkelwakkeri finally got the missions to spawn and the server to work properly! :D
but one problem i see is that my heli patrols for my Sarge AI crash on spawn. If anyone knows anyway of fixing this problem please help me. but if i have to disable the patrols that would be fine D:
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any news on if this worked for you drunkenjawa?
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That is standard DayZ self actions and wont include any of the Epoch stuff, hence why you have to pull it and mod it from your client files on server.
This is what i did now.
I took the fn_selfActions from my dayz_code and placed into my MPmissions dayz mission folder and then i followed what krixes said and did this:
-Installation Instructions For existing custom dayz_mission.pbo and fn_selfActions.sqf:
Open your dayz_mission.pbo
Create a new folder called Scripts in your dayz_mission.pbo and add my player_selfBloodbag.sqf to the custom folder you just created!
open your fn_selfActions.sqf in YOUR dayz_mission.pbo and add this in....
Code:// ---------------------------------------Krixes Self Bloodbag Start------------------------------------_mags = magazines player;
// Krixes Self Bloodbag
if ("ItemBloodbag" in _mags) then {
hasBagItem = true;
} else { hasBagItem = false;};
if((speed player <= 1) && hasBagItem && _canDo) then {
if (s_player_selfBloodbag < 0) then {
s_player_selfBloodbag = player addaction[("<t color="#c70000"">" + ("Self Bloodbag") +"</t>"),"Scripts\player_selfbloodbag.sqf","",5,false,true,"", "];
};
} else {
player removeAction s_player_selfBloodbag;
s_player_selfBloodbag = -1;
};
// ---------------------------------------Krixes Self Bloodbag End------------------------------------
just after this part...........
Code:_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);i followed that and it doesn't work.
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i found the file
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ahh ok ill try that then! Thanks MGT!
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I used the fn_selfActions from Krixes thread and did what he said under the no fn_selfActions instructions
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You pulled fn_selfActions.sqf from the dayz_code to the mission file right?
no i have not done that. Where could i find the dayz_code?
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No i have nor done that. where can i find that dayz_code?
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I installed krixes Self Blood Bagging scripts to my server i got it working on the first try but there is a problem. When i got in game the self blood bag worked but nothing epoch related did. Like couldn't access safes, workbenches, trader menus, locked walls/doors. Please Help! :(
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I do not have have this text in my server_functions.sqf
fn_bases = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fn_bases.sqf";
Adding Addons to Epoch!!! [HELP]
in Scripting
Posted
That will not work. Anyone else know if it is possible?