NoxSicarius Posted September 27, 2014 Author Report Share Posted September 27, 2014 Little mistake in Actions_Menu.sqf, here : ["Flip Vehicle", [], "", -5, [["expression", format[_EXECscript1,"flipvehicle.sqf"]]], "1", "1"], It's "flip_vehicle.sqf" Thx for the script and all your work. Didn't notice that. Will fix if. Link to comment Share on other sites More sharing options...
Brick Posted October 4, 2014 Report Share Posted October 4, 2014 Is it possible to repack the mozzie/Bike?. Link to comment Share on other sites More sharing options...
RussianCaliber Posted October 5, 2014 Report Share Posted October 5, 2014 How i can disable the funmenu for players? I want it to be only for admins. Link to comment Share on other sites More sharing options...
NoxSicarius Posted October 5, 2014 Author Report Share Posted October 5, 2014 Is it possible to repack the mozzie/Bike?. No, I don't allow that in my server as they are only meant for transport and I didn't change anything compared to my personal tool. I am, however, begining to rewrite it for you guys. This new version will be modular with some changes to the scripts and will allow you to CHOOSE if you want it repackable, if you want it to require parts, toolbox, or nothing at all to spawn, and some other key features. This will eventually be integrated into my admin tools as an option because I am adding a very special feature to it that an admin tool needs and no other person has ever thought of it yet :D How i can disable the funmenu for players? I want it to be only for admins. The player fun menu should only allow them to dance. To remove that ability go into the Actions_Menu.sqf and remove this line ["Movement Menu >>",[],"#USER:MovementMenu", -5,[["expression",""]],"1","1"], It will be around line 62 Link to comment Share on other sites More sharing options...
NoxSicarius Posted October 6, 2014 Author Report Share Posted October 6, 2014 Lots of new features to be added to the tool. Check out the test branch to try out all of the new features. Let me know if you find any bugs so I can fix and push it to the main branch. Follow the new readme There is now a config file for choosing some different options (read the comments in the file for info). https://github.com/noxsicarius/Custom-Actions-Menu/tree/TestBranch Link to comment Share on other sites More sharing options...
R4id3n84 Posted October 14, 2014 Report Share Posted October 14, 2014 Hi guys having 1 issue with Deploying the Bike It kills players I believe to fix this i need to add cloassnames to safevehicles section in some sqf file Any help would be great Many Thanks R4id3n84 Link to comment Share on other sites More sharing options...
NoxSicarius Posted October 14, 2014 Author Report Share Posted October 14, 2014 Hi guys having 1 issue with Deploying the Bike It kills players I believe to fix this i need to add cloassnames to safevehicles section in some sqf file Any help would be great Many Thanks R4id3n84 Step 10 of the install Link to comment Share on other sites More sharing options...
R4id3n84 Posted October 14, 2014 Report Share Posted October 14, 2014 I'm not using the action menu just the bike.sqf and mozzie.sqf and adding them to a right click option Link to comment Share on other sites More sharing options...
NoxSicarius Posted October 14, 2014 Author Report Share Posted October 14, 2014 I'm not using the action menu just the bike.sqf and mozzie.sqf and adding them to a right click option You need to do step 10 of the install. Link to comment Share on other sites More sharing options...
R4id3n84 Posted October 14, 2014 Report Share Posted October 14, 2014 Do i add it to this section /* ALLOWED CMDMenus "_cMenu" are only used if you have "_BCM = false;" which I would not recommend. */ _cMenu = [ "","RscMainMenu","RscMoveHigh","#WATCH","#WATCH0", "RscWatchDir","RscDisplayClassSelecter","RscDisplayGenderSelect", "RscDisplaySpawnSelecter","RscWatchMoreDir","#GETIN","RscStatus", "RscCombatMode","RscFormations","RscTeam","RscSelectTeam","RscReply", "RscCallSupport","#ACTION","#CUSTOM_RADIO","RscRadio","RscGroupRootMenu", "BTC_Hud","PlotManagement" ]; ? Many thanks R4id3n84 Link to comment Share on other sites More sharing options...
NoxSicarius Posted October 14, 2014 Author Report Share Posted October 14, 2014 Do i add it to this section /* ALLOWED CMDMenus "_cMenu" are only used if you have "_BCM = false;" which I would not recommend. */ _cMenu = [ "","RscMainMenu","RscMoveHigh","#WATCH","#WATCH0", "RscWatchDir","RscDisplayClassSelecter","RscDisplayGenderSelect", "RscDisplaySpawnSelecter","RscWatchMoreDir","#GETIN","RscStatus", "RscCombatMode","RscFormations","RscTeam","RscSelectTeam","RscReply", "RscCallSupport","#ACTION","#CUSTOM_RADIO","RscRadio","RscGroupRootMenu", "BTC_Hud","PlotManagement" ]; ? Many thanks R4id3n84 Step 10 deals with the exploding vehicles. Step 11 is adding to the array you show, this is only relevant if you have set _BCM to true. By default it is false in the current versions of infstar I believe so you should not have that issue. Normally you will be kicked or banned so I would think this not needed. Link to comment Share on other sites More sharing options...
R4id3n84 Posted October 15, 2014 Report Share Posted October 15, 2014 Ah thanks all working now :) Noob moment Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted October 23, 2014 Report Share Posted October 23, 2014 how do i just get the server rules bit, that's what I'm missing on my servers :) Link to comment Share on other sites More sharing options...
NoxSicarius Posted October 25, 2014 Author Report Share Posted October 25, 2014 how do i just get the server rules bit, that's what I'm missing on my servers :) Just use the call to it from action_menu and take the server rules file. Link to comment Share on other sites More sharing options...
doofmachine1 Posted October 26, 2014 Report Share Posted October 26, 2014 Well, i'd like to not use the mozzie function on my server but would like the rest, where can i find the code to deactivate it? Link to comment Share on other sites More sharing options...
NoxSicarius Posted October 26, 2014 Author Report Share Posted October 26, 2014 Well, i'd like to not use the mozzie function on my server but would like the rest, where can i find the code to deactivate it? Remove/comment it out in action_menu OR you could install the test branch, which has a config file that you just change to false: https://github.com/noxsicarius/Custom-Actions-Menu/tree/TestBranch Link to comment Share on other sites More sharing options...
doofmachine1 Posted October 26, 2014 Report Share Posted October 26, 2014 Remove/comment it out in action_menu OR you could install the test branch, which has a config file that you just change to false: https://github.com/noxsicarius/Custom-Actions-Menu/tree/TestBranch i'll try the testBranch! Thank you for all theese amazing mods, i got Admintools, Custom debug and this one at my server now probally installing autorefuel soon also.. Link to comment Share on other sites More sharing options...
NoxSicarius Posted October 26, 2014 Author Report Share Posted October 26, 2014 i'll try the testBranch! Thank you for all theese amazing mods, i got Admintools, Custom debug and this one at my server now probally installing autorefuel soon also.. This will be integrated into admin tools for the next release so you won't need to worry about two mods any more. It will also have some new stuff that won't work without the admin tool. Link to comment Share on other sites More sharing options...
RussianCaliber Posted October 26, 2014 Report Share Posted October 26, 2014 How i can disable the blood bag infection? Link to comment Share on other sites More sharing options...
calamity Posted October 27, 2014 Report Share Posted October 27, 2014 just a guess but.... line 7 of actions\player_selfbloodbag.sqf _infectionChance = 10; // Percent chance of player infection on self bloodbag (10 = 10% | 2 = 50% | 1 = 100%) try _infectionChance = 0; // Percent chance of player infection on self bloodbag (10 = 10% | 2 = 50% | 1 = 100%) untested as I like the 10%chance so I never have tried adjusting, but it's what I would try... Link to comment Share on other sites More sharing options...
NoxSicarius Posted October 27, 2014 Author Report Share Posted October 27, 2014 just a guess but.... line 7 of actions\player_selfbloodbag.sqf _infectionChance = 10; // Percent chance of player infection on self bloodbag (10 = 10% | 2 = 50% | 1 = 100%) try _infectionChance = 0; // Percent chance of player infection on self bloodbag (10 = 10% | 2 = 50% | 1 = 100%) untested as I like the 10%chance so I never have tried adjusting, but it's what I would try... Most people don't use this anymore considering self blood bag is now part of epoch. I have already removed it from the test branch. Link to comment Share on other sites More sharing options...
Proximus Posted October 27, 2014 Report Share Posted October 27, 2014 Using and loving this! :wub: Link to comment Share on other sites More sharing options...
Nekuan Posted October 27, 2014 Report Share Posted October 27, 2014 Is there a way to modify this so the scrollwheel option is only available while standing still? Link to comment Share on other sites More sharing options...
Proximus Posted October 27, 2014 Report Share Posted October 27, 2014 Use somthing like if(speed player <= 1) then { Bob_the_K 1 Link to comment Share on other sites More sharing options...
Bob_the_K Posted November 15, 2014 Report Share Posted November 15, 2014 I'm using the latest test version and have a question regarding the adminlist and modlist. Is that supposed to determine whether a person even sees the menu selections? Or only that the commands will execute. So if a person isn't on either list, should they see the menu? What'sthe difference between the adminlist and modlist? Different capabilties? And what UID is it looking for? I tried both the 16-character ID you get from Arma in the Profiles tab and the 4-digit ID you get if in Infistar. Whether on the list or not, everything works the same. I see all menus but the fun menus don't actually do anything. I know the morph stuff isn't there yet but it looks like the movements are there. They just don't do anything. Thanks, Bob Link to comment Share on other sites More sharing options...
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