Birgitte Posted March 24, 2017 Report Share Posted March 24, 2017 Can anyone tell me the item name to place a well or fountain that works to drink and fill bottles from? "MAP_Misc_Well" and "Land_Misc_Well" do not work. Link to comment Share on other sites More sharing options...
0 Birgitte Posted March 24, 2017 Author Report Share Posted March 24, 2017 Thanks Choc, I found the MAP_misc_well in the editor. I don't have infistar. I'll keep looking, hopefully someone knows. =o) Link to comment Share on other sites More sharing options...
0 Birgitte Posted March 24, 2017 Author Report Share Posted March 24, 2017 You rock, thank you! I will try it. Link to comment Share on other sites More sharing options...
0 juandayz Posted March 24, 2017 Report Share Posted March 24, 2017 @Birgitte also you can get more info into \@DayZ_Epoch\addons\dayz_code\actions\player_drinkWater.sqf Spoiler private ["_playerPos","_canFill","_isPond","_isWell","_pondPos","_objectsWell","_onLadder","_hasbottleitem","_config","_item","_text","_objectsPond","_qty","_dis","_sfx","_isInfected","_bodiesNear","_chance","_itemorignal","_well"]; call gear_ui_init; closeDialog 0; _item = _this; _playerPos = getPosATL player; _canFill = count nearestObjects [_playerPos, ["Land_pumpa","Land_water_tank"], 4] > 0; _isPond = false; _isWell = false; _isInfected = false; _pondPos = []; _objectsWell = []; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; if (_onLadder) exitWith {localize "str_player_21" call dayz_rollingMessages;}; _itemorignal = _this; //diag_log(str(_itemorignal)); if (!dayz_isSwimming) then {    player playActionNow "PutDown"; }; if (!_canFill) then {    _objectsWell = nearestObjects [_playerPos, [], 4];    {       //Check for Well       _isWell = ["_well",str(_x),false] call fnc_inString;       if (_isWell) then {_canFill = true};    } forEach _objectsWell; }; if (!_canFill) then {    _objectsPond = nearestObjects [_playerPos, [], 100];    {       //Check for pond       _isPond = ["pond",str(_x),false] call fnc_inString;         //Check for Dead Bodies       _bodiesNear = ["dead",str(_x),false] call fnc_inString;       if (!_bodiesNear) then {          _bodiesNear = ["massgrave",str(_x),false] call fnc_inString;       };       if (_bodiesNear) then {          _isInfected = true;       };       if (_isPond) then {            _pondPos = (_x worldToModel _playerPos) select 2;          if (_pondPos < 0) then {             _canFill = true;          };       };    } forEach _objectsPond; }; if (_canFill) then {    _chance = 0.1;       if (_itemorignal in boil_tin_cans) then {       _chance = 0.06;       ["FoodDrink",0,[0,0,300,0]] call dayz_NutritionSystem; //[Energy,food,water,temp]    } else {       _chance = 0.03;       ["FoodDrink",0,[0,0,150,0]] call dayz_NutritionSystem; //[Energy,food,water,temp]    };       [player,"drink",0,false,5] call dayz_zombieSpeak;    [player,10,true,(getPosATL player)] call player_alertZombies;       if(!_isWell) then {       if (_isInfected) then {          r_player_infected = true;          player setVariable["USEC_infected",true,true];       } else {          if ([_chance] call fn_chance) then {             r_player_infected = true;             player setVariable["USEC_infected",true,true];          };       };    };    localize "str_drinkwithhands" call dayz_rollingMessages; } else {    localize "str_player_32" call dayz_rollingMessages; }; if u wanna make some change on it.. you need drop this file out of dayz_code.pbo and change the path in a custom fn_selfactions.sqf s_player_Drinkfromhands = player addAction [localize "STR_ACTIONS_DRINK2", "\z\addons\dayz_code\actions\player_drinkWater.sqf",player, 0.5, false, true];  Link to comment Share on other sites More sharing options...
0 theduke Posted March 24, 2017 Report Share Posted March 24, 2017 if you're wanting to add the ones from gem crafting, these are the ones you need to add , "Map_pumpa","Land_Misc_Well_C_EP1","Land_Misc_Well_L_EP1","MAP_Misc_Well","MAP_Misc_WellPump" to this block like so. In your fm_selfactions.sqf Spoiler _canDoThis=false; if (_canDo && !_inVehicle && !dayz_isSwimming) then {    {     _waterHoles = if (typeOf _x == "waterHoleProxy") then {nearestObjects [_x, [], 1];} else {[_x];};       {       _w2m = _x worldToModel (getPosATL player);       _bb = (boundingbox _x) select 1;       _dir = [player, _x] call BIS_fnc_relativeDirTo; if (_dir > 180) then {_dir = _dir - 360};       if (((abs _dir < 45) && {(_x distance player < 2.22)})  // wells, kasna, pumpa          or {((("" == typeOf _x) && ((_w2m select 2) < 0.05)) && {((abs(_w2m select 0) < (_bb select 0)) && (abs(_w2m select 1) < (_bb select 1)))})}) exitWith { // ponds             _canDoThis = true;          };       } count _waterHoles;       if (_canDoThis) exitWith {          if (s_player_Drinkfromhands < 0) then {             s_player_Drinkfromhands = player addAction [localize "STR_ACTIONS_DRINK2", "\z\addons\dayz_code\actions\player_drinkWater.sqf",player, 0.5, false, true];          };       };    } foreach nearestObjects [player, ["waterHoleProxy", "Land_pumpa", "Map_pumpa","Land_Misc_Well_C_EP1","Land_Misc_Well_L_EP1","MAP_Misc_Well","MAP_Misc_WellPump"], 50]; };  Link to comment Share on other sites More sharing options...
0 Birgitte Posted March 24, 2017 Author Report Share Posted March 24, 2017 That worked perfectly! Thank you! " Land_pumpa " Link to comment Share on other sites More sharing options...
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Birgitte
Can anyone tell me the item name to place a well or fountain that works to drink and fill bottles from? "MAP_Misc_Well" and "Land_Misc_Well" do not work.
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